![]() Ai should build ships with the latest researched weapons. Missile 4 was missing from the tech tree. Removed the words tracking from missiles. Monolith construction cap now displays when trying to deploy. Cargoships now assign outpost when right clicked on. Manually constructed mining ships should now auto take off when idle. Mining outpost capturing team now works correctly over multiplayer. Mining outpost ship fab screen now works over multiplayer. Executons can no longer access the stations operations using the F keys. Gateway ships should no longer dock with doorways after a building is added to the point. Defences were sometimes not spawning in multiplayer. Audio priority has changed so that important sounds like announcements don’t get cut off. Weapons on ships now uses a lot less CPU power to fire to help speed up the game. Some of you may wonder why this has happened but I have come to the conclusion that most peoples computers based on the logs I have been receiving cannot handle 3 AI's.Ĭargo operations screen no longer causes slow down. A game against 3 AI companies has been removed by default however this can be re enabled in the options screen. Traders will now carry up to 5000 Ironite. AI will now build better units against outposts. Flak explosive range increased from 20 to 40. Monolith now costs 35000 Ironite and takes 10 minutes to research. Long range missiles now fire less frequently. Added GUI showing weapons firing on star ships. CTRL + K also kills the currently possessed unit except CEO. CTRL + K now self destruct all selected units. Carriers now rebuild fighters every 10 seconds once all fighters have been recalled. Firing rate on fighters, drones and star ships doubled when direct controlling. Direct controlled units and Executrons get dealt 50% less damage. Mining ships, cargo ships and star fighters now add to the population cap. Defence platforms have now been added to the support group for extra strategies to emerge. Added new point defence weapon to the support load out which attempts to shoot down incoming long range missiles. ![]() Executrons now have access to heavy weapons. Mechanoids now have access to heavy weapons. Hi executives, been working hard on this new patch which I hope you will enjoy with plenty fixed and some new features and a second significant optimisation upgrade meaning higher frame rates:
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